KRISTINA GU

Technical Designer

Technical game designer with 4+ years of experience in building gameplay systems and interactions, from pitch to prototype to polish, and a background in computer science and engineering. I bring a strong technical sensibility and an eye for player experience to the table, with a proven ability to quickly and efficiently stand up both complex systems and bespoke interactions from scratch, as well as identify creative approaches to abstract problems. I’m passionate about people and I seek to bring a sense of curiosity and empathy for others’ stories to both the games I make and the process through which I make them.

Check out some of the stuff I’ve worked on below!


Unannounced
Jedi Project

Narrative Technical Designer /
Technical Designer

(2024-2025)

Level scripting, cinematic gameplay sequences, gameplay systems, debug and designer tools

Intergalactic:
The Heretic Prophet

Associate Technical Designer

(2023-2024)

Player progression systems

The Last of Us Part II Remastered

Associate Technical Designer

(2023)

Accessibility, metagame, gameplay systems, level scripting

The Last of Us Online

Associate Technical Designer

(2022-2023)

Metagame systems, player comms

ACADEMIC PROJECTS