Portfolio CV

KRISTINA GU

game design


free him

Project Lead, Programmer, Designer / Spring 2021

Led a 6-person team to develop a game in a semester using LibGDX for Java.
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Hirshbot

Solo Developer / Spring 2020

Developed a simple game in Unreal Engine 4, inspired by QWOP but in 3D, for our Genetic QWOP AI project. The player uses four button inputs to control each leg of a quadruped "spider," with the goal of navigating the spider around obstacles to get as far from the starting location as possible.



programming


Genetic QWOP

Developer / Spring 2020

Worked in a 3-person team to apply a reinforcement learning algorithm to a simple, custom-made game designed in Unreal Engine 4, with the goal of teaching the AI to maximize its performance in the game.
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"Identifying the Optimal Edge Enhancement Technique for Application with Stylized Media"

Independent Research / Spring 2020

Conducted research on edge enhancement techniques under the supervision of Professor Donald P. Greenberg in the Department of Computer Graphics at Cornell University, concluding in a final paper documenting our findings.
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Final Fantasy MMMCX

Developer / Fall 2019

Worked in a 3-person team to recreate the original Final Fantasy's combat system in the terminal using OCaml.
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visual design


free him

Spring 2021

Designed overall look of the game, including UI and most in-game assets, using Adobe Illustrator.
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creative writing