
KRISTINA GU
Technical Designer
Technical game designer with 4+ years of experience in building gameplay systems and interactions, from pitch to prototype to polish, and a background in computer science and engineering. I bring a strong technical sensibility and an eye for player experience to the table, with a proven ability to quickly and efficiently stand up both complex systems and bespoke interactions from scratch, as well as identify creative approaches to abstract problems. I’m passionate about people and I seek to bring a sense of curiosity and empathy for others’ stories to both the games I make and the process through which I make them.
Check out some of the stuff I’ve worked on below!

Unannounced
Jedi Project
Narrative Technical Designer /
Technical Designer
(2024-2025)
Level scripting, cinematic gameplay sequences, gameplay systems, debug and designer tools

Intergalactic:
The Heretic Prophet
Associate Technical Designer
(2023-2024)
Player progression systems
The Last of Us Part II Remastered
Associate Technical Designer
(2023)
Accessibility, metagame, gameplay systems, level scripting
The Last of Us Online
Associate Technical Designer
(2022-2023)
Metagame systems, player comms